Monday, 15 April 2013

Definitions

Web 2.0- Industry practices that are different to traditional pre Web 2.0 and respond to the blurring of boundaries between the audience, text (music) and institutions (record labels)

Prosumers- PROducers & conSUMERS, the contemporary audience behaviour as active participantants in the process of production of media texts

Visualisation - sexualisation, music being visualised e.g Beyonce and her bum. Artists are famous because of their looks.

Purity-The second phase of the internet, where the focus shifts from people receiving information and services to people creating and sharing material

Cultural Recycling- Where contemporary recordings are increasingly accessible and lead to a renewed cultural valuation of past music

Fans- Audience who has a strong interest, belief and identifies with the band or artist

Devaluation - The consequence of a culture of free music which could be said to decrease the cultural worth or 'value' of Music.  

Music Culture

Co-option- A concept that questions the authenticity & integrity of Music in the light of cultural recycling, over production and autotuning. 

Convergence

Musical Abundance 

Levels of Production- The process of Remix, Re-cycling, Mashup, Re-packaging, Re-imagining of existing Media (Music) to create something new out of the old

Heirarchies/Trending- A way of charting popularity via social networking and online distribution sites









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